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How to Turn Movement into a Game Mechanic

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Описание

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I love games that make movement into a primary game mechanic. From the parkour thrills of Mirror's Edge to chaining moves in Mario Odyssey to dive-bombing in a wingsuit in Just Cause. How do developers come up with amazing movement systems? Let's find out.

=== Before you watch ===

Disclosure: Sackboy: A Big Adventure, Spider-Man Miles Morales, and Tony Hawk’s Pro Skater 1+2 game codes provided by the relevant publishers. I was a game design consultant on Sackboy: A Big Adventure.

=== Games Shown ===

inFamous Second Son (2014)
Mirror's Edge (2008)
Marvel's Spider-Man: Miles Morales (2020)
Skate 3 (2010)
Sonic Generations (2011)
Ghostrunner (2020)
The Pathless (2020)
Rocket League (2015)
Sunset Overdrive (2014)
Titanfall 2 (2016)
Dustforce (2012)
Assassin's Creed Unity (2014)
Just Cause 3 (2015)
Ori and the Will of the Wisps (2020)
Super Mario Odyssey (2017)
Sackboy: A Big Adventure (2020)
A Hat in Time (2017)
Tony Hawk's Pro Skater 1 + 2 (2020)
Ori and the Blind Forest (2015)
The Legend of Zelda: Twilight Princess (2006)
Quake (1996)
Crumble (2020)
N++ (2015)
Cyber Hook (2019)
Gravity Ghost (2015)
Shovel Knight (2014)
A Story About My Uncle (2014)
Bionic Commando (2009)
Superflight (2017)
Dishonored (2012)
The Legend of Zelda: Skyward Sword (2011)
Bowser's Fury (2021)
Grow Up (2016)
The King's Bird (2018)
Skate (2007)
Marble It Up! (2018)
Unravel (2016)
Snake Pass (2017)
Marvel’s Spider-Man (2018)
DOOM Eternal (2020)
Tony Hawk's Pro Skater 3 (2001)
Prince of Persia: The Sands of Time (2003)
The Free Ones (2018)
Celeste (2018)
Batman: Arkham Asylum (2009)
Splatoon 2 (2017)
Clustertruck (2016)
Gravity Rush 2 (2017)

=== Credits ===

Music provided by Music Vine -

Titanfall 2 Grapple Highlight Reel -
Quake Speedrun in 11:47 -
Rocket League Secrets- Tips, Tricks, and How to Fly -
Rocket League - Best Bicycle Moments -
5min of Satisfying Grapple Slingshots -

== Translation ==

Contribute translated subtitles -

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